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ACMACE
2005
ACM
14 years 4 days ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
ACMACE
2007
ACM
13 years 12 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
CLEF
2008
Springer
13 years 12 months ago
Robust Question Answering for Speech Transcripts: UPC Experience in QAst 2008
This paper describes the participation of the Technical University of Catalonia in the CLEF 2008 Question Answering on Speech Transcripts track. We have participated in the Englis...
Pere Comas, Jordi Turmo
CONEXT
2008
ACM
13 years 12 months ago
Providing UMTS connectivity to PlanetLab nodes
Planetlab is widely recognized as being one of the most important Internet-scale testbeds. However, while allowing experimentations involving hundreds of hosts spread all over the...
Alessio Botta, Roberto Canonico, Giovanni Di Stasi...
ETS
2007
IEEE
128views Hardware» more  ETS 2007»
13 years 12 months ago
Selecting Power-Optimal SBST Routines for On-Line Processor Testing
Software-Based Self-Test (SBST) has emerged as an effective strategy for on-line testing of processors integrated in non-safety critical embedded system applications. Among the mo...
Andreas Merentitis, Nektarios Kranitis, Antonis M....