Sciweavers

65 search results - page 6 / 13
» Classifying input for active games
Sort
View
ICANN
2005
Springer
14 years 7 days ago
Dynamics of Cortical Columns - Self-organization of Receptive Fields
We present a system of differential equations which abstractly models neural dynamics and synaptic plasticity of a cortical macrocolumn. The equations assume inhibitory coupling b...
Jörg Lücke, Jan D. Bouecke
ICIP
2008
IEEE
14 years 8 months ago
Omnidirectional tracking and recognition of persons in planar views
In this paper a view-independent head tracking system applying an Active Shape Model based particle filter is used to find precise image sections. DCTmod2 feature sequences are ex...
Andre Störmer, Gerhard Rigoll, Sascha Schreib...
WSCG
2004
188views more  WSCG 2004»
13 years 8 months ago
Recognition of Motor Imagery Electroencephalography Using Independent Component Analysis and Machine Classifiers
Motor imagery electroencephalography (EEG), which embodies cortical potentials during mental simulation of left or right finger lifting tasks, can be used as neural input signals ...
Chih-I. Hung, Po-Lei Lee, Yu-Te Wu, Hui-Yun Chen, ...
MHCI
2009
Springer
14 years 1 months ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
HUC
2010
Springer
13 years 4 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon