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LCN
2008
IEEE
14 years 2 months ago
Covert channels in multiplayer first person shooter online games
Abstract—Covert channels aim to hide the existence of communication between two or more parties. Such channels typically utilise pre-existing (overt) data transmissions to carry ...
Sebastian Zander, Grenville J. Armitage, Philip Br...
CSCW
2012
ACM
12 years 3 months ago
Recommending routes in the context of bicycling: algorithms, evaluation, and the value of personalization
Users have come to rely on automated route finding services for driving, public transit, walking, and bicycling. Current state of the art route finding algorithms typically rely...
Reid Priedhorsky, David Pitchford, Shilad Sen, Lor...
IEEESCC
2009
IEEE
14 years 2 months ago
A Service Oriented Architecture for Personalized Rich Media Delivery
Multimedia streaming means delivering continuous data to a plethora of client devices. Besides the actual data transport this also needs a high degree of content adaptation respec...
Sascha Tönnies, Benjamin Köhncke, Patric...
HCI
2009
13 years 5 months ago
Mixing Content and Endless Collaboration - MashUps: Towards Future Personal Learning Environments
The recent movement by major Web services towards making many application programming interfaces (APIs) available for public use has led to the development of the new MashUp techno...
Andreas Auinger, Martin Ebner, Dietmar Nedbal, And...
FI
2011
146views more  FI 2011»
13 years 2 months ago
A Service Oriented Architecture for Personalized Universal Media Access
: Multimedia streaming means delivering continuous data to a plethora of client devices. Besides the actual data transport, this also needs a high degree of content adaptation resp...
Sascha Tönnies, Benjamin Köhncke, Patric...