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AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
14 years 1 months ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum
PERCOM
2003
ACM
14 years 7 months ago
Evaluation of Kalman Filtering for Network Time Keeping
Time information is critical for a variety of applications in distributed environments that facilitate pervasive computing and communication. This work describes and evaluates a no...
Aggelos Bletsas
MOBIWAC
2009
ACM
14 years 2 months ago
MeshScan: fast and efficient handoff in IEEE802.11 mesh networks
Handoff delay is one of the major problems in Wireless Mesh Network (WMN) that needs to be solved in order to allow time-critical and real-time applications run continuously durin...
Yin Chen, Karol Kowalik, Mark Davis
PIMRC
2008
IEEE
14 years 2 months ago
AuthScan: Enabling fast handoff across already deployed IEEE 802.11 wireless networks
Abstract—Handoff procedure in IEEE 802.11 wireless networks must be accomplished with as little interruption as possible to maintain the required quality of service (QoS). We hav...
Jaeouk Ok, Pedro Morales, Hiroyuki Morikawa
IDEAS
2006
IEEE
152views Database» more  IDEAS 2006»
14 years 1 months ago
Querying Encrypted XML Documents
This paper proposes techniques to query encrypted XML documents. Such a problem predominantly occurs in “Database as a Service” (DAS) architectures, where a client may outsour...
Ravi Chandra Jammalamadaka, Sharad Mehrotra