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» Cloning: A Novel Method for Interactive Parallel Simulation
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TOG
2008
145views more  TOG 2008»
13 years 7 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
IPPS
2008
IEEE
14 years 2 months ago
ContinuStreaming: Achieving high playback continuity of Gossip-based Peer-to-Peer streaming
Gossip-based Peer-to-Peer(P2P) streaming has been proved to be an effective and resilient method to stream qualified media contents in dynamic and heterogeneous network environme...
Zhenhua Li, Jiannong Cao, Guihai Chen
IPPS
2007
IEEE
14 years 1 months ago
Transaction Based Authentication Scheme for Mobile Communication: A Cognitive Agent Based Approach
The vulnerable air interface, device level constraints, and insecure encryption techniques of wireless networks have naturally increased the chance of attacker obtaining users inf...
B. Sathish Babu, Pallapa Venkataram
CVIU
2007
108views more  CVIU 2007»
13 years 7 months ago
A real-time hand tracker using variable-length Markov models of behaviour
We present a novel approach for visual tracking of structured behaviour as observed in human–computer interaction. An automatically acquired variable-length Markov model is used...
Nikolay Stefanov, Aphrodite Galata, Roger J. Hubbo...
CGF
2010
165views more  CGF 2010»
13 years 7 months ago
A Multidirectional Occlusion Shading Model for Direct Volume Rendering
In this paper, we present a novel technique which simulates directional light scattering for more realistic interactive visualization of volume data. Our method extends the recent...
Veronika Soltészová, Daniel Patel, S...