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HAIS
2010
Springer
14 years 1 months ago
Recognition of Manual Actions Using Vector Quantization and Dynamic Time Warping
The recognition of manual actions, i.e., hand movements, hand postures and gestures, plays an important role in human-computer interaction, while belonging to a category of particu...
Marcel Martin, Jonathan Maycock, Florian Paul Schm...
SIGGRAPH
2010
ACM
14 years 29 days ago
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Martin de Lasa, Igor Mordatch, Aaron Hertzmann
SIGGRAPH
2000
ACM
14 years 25 days ago
The EMOTE model for effort and shape
Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements...
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. ...
GW
2007
Springer
134views Biometrics» more  GW 2007»
14 years 11 days ago
String Bowing Gestures at Varying Bow Stroke Frequencies: A Case Study
Abstract. The understanding of different bowing strategies can provide key concepts for the modelling of music performance. We report here an exploratory study of bowing gestures f...
Nicolas H. Rasamimanana, Delphine Bernardin, Marce...
SIGGRAPH
2010
ACM
14 years 7 days ago
Data-driven biped control
We present a dynamic controller to physically simulate underactuated three-dimensional full-body biped locomotion. Our datadriven controller takes motion capture reference data to...
Yoonsang Lee, Sungeun Kim, Jehee Lee