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GRAPHICSINTERFACE
2008
13 years 10 months ago
Interactive 3D facial expression posing through 2D portrait manipulation
Sculpting various 3D facial expressions from a static 3D face model is a process with intensive manual tuning efforts. In this paper, we present an interactive 3D facial expressio...
Tanasai Sucontphunt, Zhenyao Mo, Ulrich Neumann, Z...
IJCAI
2007
13 years 10 months ago
Learning Policies for Embodied Virtual Agents through Demonstration
Although many powerful AI and machine learning techniques exist, it remains difficult to quickly create AI for embodied virtual agents that produces visually lifelike behavior. T...
Jonathan Dinerstein, Parris K. Egbert, Dan Ventura
DAGSTUHL
2006
13 years 10 months ago
Upper and Lower Bounds on Sizes of Finite Bisimulations of Pfaffian Dynamical Systems
In this paper we study a class of dynamical systems defined by Pfaffian maps. It is a sub-class of o-minimal dynamical systems which capture rich continuous dynamics and yet can be...
Margarita V. Korovina, Nicolai Vorobjov
WSCG
2003
219views more  WSCG 2003»
13 years 9 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
WSCG
2000
97views more  WSCG 2000»
13 years 9 months ago
Human Movement Instruction System that Utilizes Avatar Overlays Using Stereoscopic Images
In the Mixed Reality environment that combines the real world and the virtual world it is important to control the 'place' that comprises both real and virtual objects. ...
Masayuki Ihara, Yoshihiro Shimada, Kenichi Kida, S...