While mechanical cloth simulation systems are widely used for creating draped garments on virtual characters, the animation of virtual garments raise challenges on its own. The pe...
In this paper we show how to incorporate effects of wind fields in cloth animations. We discuss two different approaches to model force fields describing air motion and show how t...
Michael Keckeisen, Stefan Kimmerle, Bernhard Thoma...
A data-driven approach for real-time processing of clothes, particularly suitable for simulating dresses worn by virtual characters, is proposed. It starts, prior to realtime simu...
This paper presents a model of cloth dyeing using the characteristics of the thread and weave pattern. The proposed dyeing model is based on Fick's second law that defines th...
This paper introduces the foundations of a new mechanical level of detail method dedicated to knitted fabric simulation. This method consists as a reduction of the knitted cloth p...