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PG
2007
IEEE
14 years 1 months ago
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions
Animations of two avatars tangled with each other often appear in battle or fighting scenes in movies or games. However, creating such scenes is difficult due to the limitations...
Edmond S. L. Ho, Taku Komura
PG
2003
IEEE
14 years 20 days ago
Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields
High-quality non-intrusive human motion capture is necessary for acquistion of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
IJCV
2010
261views more  IJCV 2010»
13 years 5 months ago
HumanEva: Synchronized Video and Motion Capture Dataset and Baseline Algorithm for Evaluation of Articulated Human Motion
While research on articulated human motion and pose estimation has progressed rapidly in the last few years, there has been no systematic quantitative evaluation of competing meth...
Leonid Sigal, Alexandru O. Balan, Michael J. Black
CA
2000
IEEE
13 years 11 months ago
Skeleton-based Motion Capture for Robust Reconstruction of Human Motion
Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan...
JACIII
2008
133views more  JACIII 2008»
13 years 7 months ago
Generation of Character Motion by Using Reactive Motion Capture System with Force Feedback
Woong Choi, Naoki Hashimoto, Ross Walker, Kozaburo...