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» Clustering Appearances of 3D Objects
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ICIP
2006
IEEE
15 years 18 days ago
Video-Based Rendering using Feature Point Evolution
1 We propose a novel video-based rendering algorithm with a single moving camera. We reconstruct a dynamic 3D model of the scene with a feature point set that "evolves" o...
Wende Zhang, Tsuhan Chen
ICPR
2004
IEEE
15 years 1 days ago
Stealth Vision for Protecting Privacy
We propose an anonymous video capturing system, called "Stealth Vision", that protects the privacy of objects by fading out their appearance. In order to avoid difficult...
Itaru Kitahara, Kiyoshi Kogure, Norihiro Hagita
ECCV
2010
Springer
14 years 1 days ago
Semantic Segmentation of Urban Scenes Using Dense Depth Maps
In this paper we present a framework for semantic scene parsing and object recognition based on dense depth maps. Five viewindependent 3D features that vary with object class are e...
Chenxi Zhang, Liang Wang, Ruigang Yang
ICCV
2003
IEEE
15 years 26 days ago
Appearance Sampling for Obtaining A Set of Basis Images for Variable Illumination
Previous studies have demonstrated that the appearance of an object under varying illumination conditions can be represented by a low-dimensional linear subspace. A set of basis i...
Imari Sato, Takahiro Okabe, Yoichi Sato, Katsushi ...
CGI
2006
IEEE
14 years 5 months ago
Appearance and Geometry Completion with Constrained Texture Synthesis
A novel approach for appearance and geometry completion over point-sampled geometry is presented in this paper. Based on the result of surface clustering and the given texture samp...
Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zh...