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DAGM
2006
Springer
13 years 11 months ago
Robust Non-rigid Object Tracking Using Point Distribution Manifolds
Abstract. We present an approach to non-rigid object tracking designed to handle textured objects in crowded scenes captured by non-static cameras. For this purpose, groups of low-...
Tom Mathes, Justus H. Piater
ECCV
2002
Springer
14 years 9 months ago
All the Images of an Outdoor Scene
The appearance of an outdoor scene depends on a variety of factors such as viewing geometry, scene structure and reflectance (BRDF or BTF), illumination (sun, moon, stars, street l...
Srinivasa G. Narasimhan, Chi Wang, Shree K. Nayar
CVPR
1999
IEEE
14 years 9 months ago
Eigen-Texture Method: Appearance Compression Based on 3D Model
Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two metho...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
CVPR
2006
IEEE
14 years 9 months ago
Augmenting Shape with Appearance in Vehicle Category Recognition
Shape is an important cue for generic object recognition but can be insufficient without other cues such as object appearance. We explore a number of ways in which the geometric a...
Özge Can Özcanli, Amir Tamrakar, Benjami...
JGTOOLS
2008
151views more  JGTOOLS 2008»
13 years 7 months ago
GPU Color Constancy
A sensor located inside a digital camera is only able to measure the light which is reflected by an object. The reflected light varies with the spectral power distribution of the ...
Marc Ebner