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JMM2
2006
138views more  JMM2 2006»
13 years 7 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
WWW
2008
ACM
14 years 8 months ago
As we may perceive: finding the boundaries of compound documents on the web
This paper considers the problem of identifying on the Web compound documents (cDocs) ? groups of web pages that in aggregate constitute semantically coherent information entities...
Pavel Dmitriev
JUCS
2008
281views more  JUCS 2008»
13 years 7 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
KDD
2007
ACM
178views Data Mining» more  KDD 2007»
14 years 8 months ago
Practical learning from one-sided feedback
In many data mining applications, online labeling feedback is only available for examples which were predicted to belong to the positive class. Such applications include spam filt...
D. Sculley
ICPR
2008
IEEE
14 years 8 months ago
Learning motion patterns in crowded scenes using motion flow field
Learning typical motion patterns or activities from videos of crowded scenes is an important visual surveillance problem. To detect typical motion patterns in crowded scenarios, w...
Min Hu, Mubarak Shah, Saad Ali