Multi-body structure-and-motion (MSaM) is the problem to establish the multiple-view geometry of an image sequence of a 3D scene, where the scene consists of multiple rigid objects...
With the development of positioning technologies and the boosting deployment of inexpensive location-aware sensors, large volumes of trajectory data have emerged. However, efficie...
Qiang Ma, Bin Yang 0002, Weining Qian, Aoying Zhou
We propose a novel approach for activity analysis in multiple synchronized but uncalibrated static camera views. In this paper, we refer to activities as motion patterns of objects...
Subspace clustering and frequent itemset mining via “stepby-step” algorithms that search the subspace/pattern lattice in a top-down or bottom-up fashion do not scale to large ...
Lighting is a fundamental and important process in the 3D animation pipeline. Conventional lighting workflow is time-consuming and labor-intensive. A user must fiddle with a rang...