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FLAIRS
2004
15 years 4 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
120
Voted
CN
2004
114views more  CN 2004»
15 years 3 months ago
Representing the Internet as a succinct forest
Effective placement of resources used to support distributed services in the Internet depends on an accurate representation of Internet topology and routing. Representations of au...
Jim Gast, Paul Barford
139
Voted
IPL
1998
119views more  IPL 1998»
15 years 3 months ago
A 2.5-Factor Approximation Algorithm for the k-MST Problem
The k-MST problem requires finding that subset of at least k vertices of a given graph whose Minimum Spanning Tree has least weight amongst all subsets of at least k vertices. Th...
Sunil Arya, H. Ramesh
INFOCOM
2010
IEEE
15 years 1 months ago
Topological Properties Affect the Power of Network Coding in Decentralized Broadcast
—There exists a certain level of ambiguity regarding whether network coding can further improve download performance in P2P content distribution systems, as compared to commonly ...
Di Niu, Baochun Li
129
Voted
ISVC
2010
Springer
15 years 1 months ago
Subversion Statistics Sifter
We present Subversion Statistics Sifter, a visualisation and statistics system for exploring the structure and evolution of data contained in Subversion repositories with respect t...
Christoph Müller, Guido Reina, Michael Burch,...