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CHI
2004
ACM
16 years 5 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2004
ACM
16 years 5 months ago
Story lifecycle in a product development organization
This poster describes an integrated set of stories and story-based activities that we have used in product development in IBM Software Group's Lotus product organizations. We...
Majie Zeller, Sandra L. Kogan, Michael J. Muller, ...
CHI
2003
ACM
16 years 5 months ago
A context-aware experience sampling tool
A new software tool for user-interface development and assessment of ubiquitous computing applications is available for CHI researchers. The software permits researchers to use co...
Stephen S. Intille, John Rondoni, Chuck Kukla, Isa...
175
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SIGMOD
2004
ACM
199views Database» more  SIGMOD 2004»
16 years 4 months ago
Approximate XML Query Answers
The rapid adoption of XML as the standard for data representation and exchange foreshadows a massive increase in the amounts of XML data collected, maintained, and queried over th...
Neoklis Polyzotis, Minos N. Garofalakis, Yannis E....
EUROSYS
2010
ACM
16 years 1 months ago
Q-Clouds: Managing Performance Interference Effects for QoS-Aware Clouds
Cloud computing offers users the ability to access large pools of computational and storage resources on demand. Multiple commercial clouds already allow businesses to replace, or...
Ripal Nathuji, Aman Kansal, Alireza Ghaffarkhah