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NOSSDAV
2005
Springer
14 years 3 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
ICCS
2004
Springer
14 years 3 months ago
Active and Logistical Networking for Grid Computing: The E-toile Architecture
While active networks provide new solutions for the deployment of dynamic services in the network, exposing network processing resources, logistical networking focuses on exposing...
Alessandro Bassi, Micah Beck, Fabien Chanussot, Je...
AINA
2008
IEEE
14 years 4 months ago
Optimal Resource Discovery Paths of Gnutella2
This paper shows that the performance of peer-to-peer resource discovery algorithms is upper bounded by a k-Steiner minimum tree and proposes an algorithm locating near-optimal qu...
Mikko Vapa, Annemari Auvinen, Yevgeniy Ivanchenko,...
GCC
2003
Springer
14 years 3 months ago
A Service-Based Hierarchical Architecture for Parallel Computing in Grid Environment
Grid computing technologies enable widespread sharing and coordinated us of networked resources, including computing resources. Open Grid Service Architecture (OGSA) marries Web se...
Weiqin Tong, Jingbo Ding, Jianquan Tang, Bo Wang, ...
IPPS
2000
IEEE
14 years 2 months ago
ACDS: Adapting Computational Data Streams for High Performance
Data-intensive, interactive applications are an important class of metacomputing (Grid) applications. They are characterized by large, time-varying data flows between data provid...
Carsten Isert, Karsten Schwan