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» Co-Creation System and Human-Computer Interaction
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CHI
2004
ACM
16 years 4 months ago
A grounded investigation of game immersion
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Emily Brown, Paul A. Cairns
CHI
2004
ACM
16 years 4 months ago
Wideband displays: mitigating multiple monitor seams
Wideband displays fill our field of view, creating new opportunities to develop effective visual interfaces. Although multiple monitors are becoming an affordable way to create wi...
Jock D. Mackinlay, Jeffrey Heer
CHI
2003
ACM
16 years 4 months ago
Where do helpers look?: gaze targets during collaborative physical tasks
This study used eye-tracking technology to assess where helpers look as they are providing assistance to a worker during collaborative physical tasks. Gaze direction was coded int...
Susan R. Fussell, Leslie D. Setlock, Elizabeth M. ...
CHI
2003
ACM
16 years 4 months ago
Who wants to know what when? privacy preference determinants in ubiquitous computing
We conducted a questionnaire-based study of the relative importance of two factors, inquirer and situation, in determining the preferred accuracy of personal information disclosed...
Scott Lederer, Jennifer Mankoff, Anind K. Dey
CHI
2003
ACM
16 years 4 months ago
Personal universal controllers: controlling complex appliances with GUIs and speech
We envision a future where each person will carry with them a personal universal controller (PUC), a portable computerized device that allows the user to control any appliance wit...
Jeffrey Nichols, Brad A. Myers, Michael Higgins, J...