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» Co-Creation System and Human-Computer Interaction
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CHI
2004
ACM
16 years 4 months ago
Examining the robustness of sensor-based statistical models of human interruptibility
Current systems often create socially awkward interruptions or unduly demand attention because they have no way of knowing if a person is busy and should not be interrupted. Previ...
James Fogarty, Scott E. Hudson, Jennifer Lai
124
Voted
CHI
2009
ACM
15 years 10 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
CHI
2010
ACM
15 years 10 months ago
A stage-based model of personal informatics systems
People strive to obtain self-knowledge. A class of systems called personal informatics is appearing that help people collect and reflect on personal information. However, there is...
Ian Li, Anind K. Dey, Jodi Forlizzi
118
Voted
CHI
2004
ACM
16 years 4 months ago
Off-task behavior in the cognitive tutor classroom: when students "game the system"
We investigate the prevalence and learning impact of different types of off-task behavior in classrooms where students are using intelligent tutoring software. We find that within...
Ryan Shaun Baker, Albert T. Corbett, Kenneth R. Ko...
109
Voted
CHI
2005
ACM
16 years 4 months ago
Studying the effectiveness of MOVE: a contextually optimized in-vehicle navigation system
In-vehicle navigation has changed substantially in recent years, due to the advent of computer generated maps and directions. However, these maps are still problematic, due to a m...
Joonhwan Lee, Jodi Forlizzi, Scott E. Hudson