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HRI
2006
ACM
14 years 3 months ago
The effect of head-nod recognition in human-robot conversation
This paper reports on a study of human participants with a robot designed to participate in a collaborative conversation with a human. The purpose of the study was to investigate ...
Candace L. Sidner, Christopher Lee, Louis-Philippe...
ACMACE
2005
ACM
14 years 3 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ACMDIS
2004
ACM
14 years 3 months ago
Tutor design for speech-based interfaces
Speech-based applications commonly come with web-based or printed manuals. Alternatively, the dialogue can be designed so that users should be able to start using the application ...
Jaakko Hakulinen, Markku Turunen, Esa-Pekka Salone...
MHCI
2009
Springer
14 years 2 months ago
Minimizing mobile phone disruption via smart profile management
In this paper, we describe the Smart Profile Management application that was designed to help minimize mobile phone disruptions. The system does this by making phone profile chang...
Amnon Dekel, Dan Nacht, Scott Kirkpatrick
IUI
2000
ACM
14 years 2 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...