We describe a virtual “tether” for mobile devices that allows groups to have quick, simple and privacy-preserving meetups. Our design provides cues which allow dynamic coordin...
John Williamson, Simon Robinson, Craig Stewart, Ro...
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
Today's mobile phones represent a rich and powerful computing platform, given their sensing, processing and communication capabilities. Phones are also part of the everyday l...
Kiran K. Rachuri, Mirco Musolesi, Cecilia Mascolo,...
Online Social Networks (OSNs) have already attracted more than half a billion users. However, our understanding of which OSN features attract and keep the attention of these users...
This paper describes an extensive analysis of the comfort level data of 7 subjects with respect to 12 robot behaviours as part of a human-robot interaction trial. This includes ro...
Kheng Lee Koay, Kerstin Dautenhahn, Sarah Woods, M...