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ICMCS
2006
IEEE
105views Multimedia» more  ICMCS 2006»
16 years 6 days ago
Sociometry based Multiparty Audio Recordings Segmentation
This paper shows how Social Network Analysis, the sociological domain studying the interaction between people in specific social environments, can be used to assign roles to diff...
Alessandro Vinciarelli
CSCW
2004
ACM
15 years 11 months ago
Hiding and revealing in online poker games
Poker is largely a game of social and psychological information. However, online card room interfaces do not support the subtle communication between players that is integral to t...
Scott A. Golder, Judith S. Donath
CSCW
1996
ACM
15 years 10 months ago
Thunderwire: A Field Study of an Audio-Only Media Space
To explore the potential of using audio by itself in a shared media system, we studied a workgroup using an audio-only media space. This media space, called Thunderwire, combined ...
Debby Hindus, Mark S. Ackerman, Scott D. Mainwarin...
CSE
2009
IEEE
15 years 9 months ago
Where Information Searches for You: The Visible Past Ubiquitous Knowledge Environment for Digital Humanities
— Visible Past proposes a new class of interdisciplinary learning, documenting, knowledge production, and discovery experiences that are anchored in space and time indicators. Th...
Sorin Adam Matei, Eric A. Wernert, Travis Faas
CORR
2011
Springer
178views Education» more  CORR 2011»
15 years 1 months ago
Robust Additively Coupled Games
We determine the robust Nash equilibrium (RNE) for a wide range of problems in communications systems and networks that are faced with uncertainty in their parameters’ values. T...
Saeedeh Parsaeefard, Ahmad R. Sharafat, Mihaela va...