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» Co-Evolution in Social Interactions
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HRI
2009
ACM
16 years 12 days ago
Robots in the wild: understanding long-term use
It has long been recognized that novelty effects exist in the interaction with technologies. Despite this recognition, we still know little about the novelty effects associated wi...
Ja-Young Sung, Henrik I. Christensen, Rebecca E. G...
171
Voted
IPPS
2009
IEEE
16 years 7 days ago
Compact graph representations and parallel connectivity algorithms for massive dynamic network analysis
Graph-theoretic abstractions are extensively used to analyze massive data sets. Temporal data streams from socioeconomic interactions, social networking web sites, communication t...
Kamesh Madduri, David A. Bader
MHCI
2009
Springer
16 years 4 days ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
169
Voted
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
16 years 1 days ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
ICRA
2007
IEEE
164views Robotics» more  ICRA 2007»
15 years 12 months ago
Affect Recognition in Robot Assisted Rehabilitation of Children with Autism Spectrum Disorder
–This paper presents a novel affect-sensitive human-robot interaction framework for rehabilitation of children with autism spectrum disorder (ASD). The overall aim is to enable t...
Changchun Liu, Karla Conn, Nilanjan Sarkar, Wendy ...