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TVCG
2011
144views more  TVCG 2011»
13 years 2 months ago
An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior
—The goal of our work is to develop a programmatically controlled peer to bicycle with a human subject for the purpose of studying how social interactions influence road-crossing...
Sabarish Babu, Timofey Grechkin, Benjamin Chihak, ...
CSEE
2011
Springer
12 years 11 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
EUROSYS
2009
ACM
14 years 4 months ago
User interactions in social networks and their implications
Social networks are popular platforms for interaction, communication and collaboration between friends. Researchers have recently proposed an emerging class of applications that l...
Christo Wilson, Bryce Boe, Alessandra Sala, Krishn...
DEBU
2008
187views more  DEBU 2008»
13 years 7 months ago
Social SQL: Tools for Exploring Social Databases
Social media are constructed from the collective contributions of potentially millions of individuals and present an increasingly common and large scale form of database. As these...
Marc A. Smith, Vladimir Barash
CHI
2010
ACM
14 years 2 months ago
Improving social game engagement on facebook through enhanced socio-contextual information
In this paper we describe the results of a controlled study of a social game, Magpies, which was built on the Facebook Online Social Network (OSN) and enhanced with contextual soc...
Ben Kirman, Shaun Lawson, Conor Linehan, Francesco...