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DIGRA
2005
Springer
14 years 2 months ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Andreas Schrader, Bernhard Jung, Darren Carlson
ACMDIS
2004
ACM
14 years 2 months ago
Jukola: democratic music choice in a public space
Jukola is an interactive MP3 Jukebox device designed to allow a group of people in a public space to democratically choose the music being played. A public display is used to nomi...
Kenton O'Hara, Matthew Lipson, Marcel Jansen, Axel...
ACMDIS
2004
ACM
14 years 2 months ago
Easing the wait in the emergency room: building a theory of public information systems
In this paper we discuss a real world problem encountered during recent fieldwork: that of providing information in public settings when the information has both public and privat...
Eamonn O'Neill, Dawn Woodgate, Vassilis Kostakos
HT
2004
ACM
14 years 2 months ago
Saving private hypertext: requirements and pragmatic dimensions for preservation
The preservation of literary hypertexts presents significant challenges if we are to ensure continued access to them as the underlying technology changes. Not only does such an ef...
Catherine C. Marshall, Gene Golovchinsky
NLDB
2004
Springer
14 years 2 months ago
A Generic Coordination Model for Pervasive Computing Based on Semantic Web Languages
Human interaction occurs always in a specific context and in a particular environment, and a common knowledge base about them is essential for understanding each other. By immersi...
Amine Tafat, Michèle Courant, Béat H...