We are developing a wearable device that attempts to alleviate some everyday memory problems. The “memory prosthesis” records audio and contextual information from conversation...
Sunil Vemuri, Chris Schmandt, Walter Bender, Stefa...
Abstract. Betty’s Brain is a teachable agent system in the domain of river ecosystems that combines learning by teaching and self-regulation strategies to promote deep learning a...
This paper presents results from a study examining the link between the functionality and the comfort of wearable computers. We gave participants two different devices to wear and...
In this paper we describe how we use a group of users’ accesses and interactions with web pages to discover and recommend relevant common navigation paths to other users. We col...
Abstract. Although playing real-time multi-player games online over the Internet became more and more popular in the past few years, people still enjoy meeting for so-called “LAN...