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CANDT
2009
13 years 8 months ago
Overhearing the crowd: an empirical examination of conversation reuse in a technical support community
This paper describes a mixed method, empirical analysis of conversation reuse in an online technical support community. I find that the same characteristics that make the conversa...
Derek L. Hansen
DGO
2008
173views Education» more  DGO 2008»
13 years 8 months ago
The Deliberative E-Rulemaking project (DeER): improving federal agency rulemaking via natural language processing and citizen di
Many scholars believe that electronic rulemaking has great but largely untapped potential to expand the public's democratic input and improve federal agency regulatory rules....
Peter Muhlberger, Nick Webb, Jennifer Stromer-Gall...
GI
2008
Springer
13 years 8 months ago
ECHOES - A Crazy Multiplayer Pervasive Game
: Computer games play an increasing role in our modern information society. Besides pure entertainment, games can provide valuable input for social interaction, learning, etc. Rece...
Karen Detken, Carlos Martinez, Darren Carlson, Var...
ICML
2010
IEEE
13 years 8 months ago
Active Learning for Networked Data
We introduce a novel active learning algorithm for classification of network data. In this setting, training instances are connected by a set of links to form a network, the label...
Mustafa Bilgic, Lilyana Mihalkova, Lise Getoor
CE
2006
161views more  CE 2006»
13 years 7 months ago
Applying an authentic, dynamic learning environment in real world business
This paper describes a dynamic computer-based business learning environment and the results from applying it in a real-world business organization. We argue for using learning too...
Timo Lainema, Sami Nurmi