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» Co-located group interaction design
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CSCW
2000
ACM
14 years 1 months ago
MUSICFX: an arbiter of group preferences for computer supported collaborative workouts
Environmental factors affecting shared spaces are typically designed to appeal to the broadest audiences they are expected to serve, ignoring the preferences of the people actuall...
Joseph F. McCarthy, Theodore D. Anagnost
CSCW
2010
ACM
14 years 5 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
ACMSE
2007
ACM
14 years 21 days ago
Verifying design modularity, hierarchy, and interaction locality using data clustering techniques
Modularity, hierarchy, and interaction locality are general approaches to reducing the complexity of any large system. A widely used principle in achieving these goals in designin...
Liguo Yu, Srini Ramaswamy
SG
2005
Springer
14 years 2 months ago
Multi-level Interaction in Parametric Design
Parametric design systems model a design as a constrained collection of schemata. Designers work in such systems at two levels: definition of schemata and constraints; and search w...
Robert Aish, Robert Woodbury
DGO
2008
96views Education» more  DGO 2008»
13 years 10 months ago
Laying the foundations for public participation and value advocacy: interaction design for a large scale urban simulation
Supporting public participation is often a key goal in the design of digital government systems. However, years of work may be required before a complex system, such as the UrbanS...
Batya Friedman, Alan Borning, Janet Davis, Brian T...