HCI has moved from considering how individuals interact with computers to thinking about how groups collaborate using technology. While there has been research focused on large-sc...
Barry A. T. Brown, Kenton O'Hara, Tim Kindberg, Am...
Persuasive technology is defined as “any interactive product designed to change attitudes or behaviours by making desired outcomes easier to achieve”. It can take the form of...
Rilla Khaled, Robert Biddle, James Noble, Pippin B...
Supporting groups of individuals exploring large maps and design diagrams on interactive tabletops is still an open research problem. Today’s geospatial, mechanical engineering ...
Abstract: Watching sports is a favorite pastime of many consumers. A more nomadic life style makes the traditional spectating venues unavailable. Designing a sports spectator exper...
Despite the proliferation of large-scale displays in the workplace, creating groupware applications that take advantage of their potential for collaboration and communication rema...