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ICDE
2009
IEEE
121views Database» more  ICDE 2009»
14 years 2 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
SEFM
2009
IEEE
14 years 2 months ago
Specifying Interacting Components with Coordinated Concurrent Scenarios
Abstract. We introduce a visual notation for local specification of concurrent components based on message sequence charts (MSCs). Each component is a finite-state machine whose ...
Prakash Chandrasekaran, Madhavan Mukund
ICEIS
2009
IEEE
14 years 2 months ago
Invisible Deployment of Integration Processes
Abstract. Due to the changing scope of data management towards the management of heterogeneous and distributed systems and applications, integration processes gain in importance. T...
Matthias Böhm, Dirk Habich, Wolfgang Lehner, ...
AI
2007
Springer
14 years 2 months ago
Constructing a User Preference Ontology for Anti-spam Mail Systems
The judgment that whether an email is spam or non-spam may vary from person to person. Different individuals can have totally different responses to the same email based on their p...
Jongwan Kim, Dejing Dou, Haishan Liu, Donghwi Kwak
CONCUR
2007
Springer
14 years 2 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...