The recently proposed turbo-binning scheme is shown to be both efficient and optimal for uniform source Slepian-Wolf coding problem [1]. This paper studies the case when sources a...
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
We address the problem of distributed source coding, i.e. compression of correlated sources that are not co-located and/or cannot communicatewith each other to minimize their join...
The ITU-T H.263+ low bit-rate video coding standard is Version 2 of the draft international standard ITU-T H.263. Currently, we are a contributing party in the H.263+ standardizat...
A practical impossibility of prediction of signs of DCT coefficients is generally accepted. Therefore each coded sign of DCT coefficients occupies usually 1 bit of memory in compr...
Nikolay N. Ponomarenko, Andriy V. Bazhyna, Karen O...