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TOG
2002
114views more  TOG 2002»
13 years 8 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
IPPS
2003
IEEE
14 years 2 months ago
Multi-Paradigm Framework for Parallel Image Processing
A software framework for the parallel execution of sequential programs using C++ classes is presented. The functional language Concurrent ML is used to implement the underlying ha...
David J. Johnston, Martin Fleury, Andy C. Downton
ICIP
2005
IEEE
14 years 10 months ago
On object-based compression for a class of dynamic image-based representations
An object-based compression scheme for a class of dynamic image-based representations called "plenoptic videos" (PVs) is studied in this paper. PVs are simplified dynami...
Qing Wu, King To Ng, Shing-Chow Chan, Heung-Yeung ...
SIGSOFT
2006
ACM
14 years 9 months ago
Lightweight extraction of syntactic specifications
A method for extracting syntactic specifications from heapmanipulating code is described. The state of the heap is represented as an environment mapping each variable or field to ...
Mana Taghdiri, Robert Seater, Daniel Jackson
CHI
2007
ACM
14 years 9 months ago
Let's go to the whiteboard: how and why software developers use drawings
Software developers are rooted in the written form of their code, yet they often draw diagrams representing their code. Unfortunately, we still know little about how and why they ...
Mauro Cherubini, Gina Venolia, Robert DeLine, Andr...