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156
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ATAL
2007
Springer
15 years 10 months ago
The human agent virtual environment
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Michael Papasimeon, Adrian R. Pearce, Simon Goss
138
Voted
DIGRA
2005
Springer
15 years 9 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers
234
Voted
VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
15 years 8 months ago
Pop Through Button Devices for VE Navigation and Interaction
We present a novel class of virtual reality input devices that combine pop through buttons with 6 DOF trackers. Compared to similar devices that use conventional buttons, pop thro...
Robert C. Zeleznik, Joseph J. LaViola Jr., Daniel ...
MHCI
2009
Springer
15 years 8 months ago
pieTouch: a direct touch gesture interface for interacting with in-vehicle information systems
Touch-sensitive displays seem like a natural and promising option for dealing with the increasing complexity of current in-vehicle information systems (IVIS), but since they can h...
Ronald Ecker, Verena Broy, Andreas Butz, Alexander...
130
Voted
W2GIS
2009
Springer
15 years 8 months ago
Wired Fisheye Lens: A Motion-Based Improved Fisheye Interface for Mobile Web Map Services
We propose a mobile Web map interface that is based on a metaphor of the Wired Fisheye Lens. The interface was developed by using an improved fisheye views (Focus+Glue+Context map...
Daisuke Yamamoto, Shotaro Ozeki, Naohisa Takahashi