We describe an implemented system for the simulation and visualisation of the emotional state of a multimodal conversational agent called Max. The focus of the presented work lies ...
Christian Werner Becker, Stefan Kopp, Ipke Wachsmu...
To build autonomous robots able to live and interact with humans in a real-world dynamic and uncertain environment, the design of architectures permitting robots to develop attachm...
As software is more and more interweaving with our everyday life, designing software in a way that it reflects and respects the user and her emotional physical conditions, cogniti...
Andreas Schroeder, Marjolein van der Zwaag, Moritz...
The mammalian olfactory system shows many types of sensory and perceptual processing accompanied by oscillations at the level of the local field potential, and much is already know...
Abstract. Human users trying to plan and accomplish informationdependent goals in highly dynamic environments with prevalent uncertainty must consult various types of information s...