We describe an implemented system for the simulation and visualisation of the emotional state of a multimodal conversational agent called Max. The focus of the presented work lies ...
Christian Werner Becker, Stefan Kopp, Ipke Wachsmu...
Abstract. We present a qualitative shape description which has previously been proven to be useful for object categorisation. The description is based on a set of shape primitives ...
For many years basic visualisation, based around simple boxes and lines, has been done in an attempt to be able to ease some of the cognitive overload caused by program comprehens...
A robotic chauffeur should reason about spatial information with a variety of scales, dimensions, and ontologies. Rich representations of both the quantitative and qualitative cha...
Patrick Beeson, Matt MacMahon, Joseph Modayil, Ani...
Many of the difficulties users experience when working with interactive systems arise from misfits between the user's conceptualisation of the domain and device with which the...