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DIGRA
2003
Springer
14 years 3 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
ICMI
2003
Springer
96views Biometrics» more  ICMI 2003»
14 years 3 months ago
Learning and reasoning about interruption
We present methods for inferring the cost of interrupting users based on multiple streams of events including information generated by interactions with computing devices, visual ...
Eric Horvitz, Johnson Apacible
ECAI
2008
Springer
13 years 11 months ago
Salience-driven Contextual Priming of Speech Recognition for Human-Robot Interaction
Abstract. The paper presents an implemented model for priming speech recognition, using contextual information about salient entities. The underlying hypothesis is that, in human-r...
Pierre Lison, Geert-Jan M. Kruijff
AAAI
2006
13 years 11 months ago
From Pigeons to Humans: Grounding Relational Learning in Concrete Examples
We present a cognitive model that bridges work in analogy and category learning. The model, Building Relations through Instance Driven Gradient Error Shifting (BRIDGES), extends A...
Marc T. Tomlinson, Bradley C. Love
ACCV
2010
Springer
13 years 11 months ago
Abstraction and Generalization of 3D structure for recognition in large intra-class variation
Humans have abstract models for object classes which helps recognize previously unseen instances, despite large intra-class variations. Also objects are grouped into classes based...
Gowri Somanath, Chandra Kambhamettu