—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
Abstract Weproposeacomputationalmodelofcontourintegration for visual saliency. The model uses biologically plausible devices to simulate how the representations of elements aligned...
Abstract. This paper proposes an approach which utilizes natural language processing (NLP) and ontology knowledge to automatically denote the implicit semantics of textual requirem...
Intelligent agents are typically situated in a social environment and must reason about social cause and effect. Such reasoning is qualitatively different from physical causal rea...