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» Coherence Constraints for Agent Interaction
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ICML
2006
IEEE
14 years 8 months ago
Qualitative reinforcement learning
When the transition probabilities and rewards of a Markov Decision Process are specified exactly, the problem can be solved without any interaction with the environment. When no s...
Arkady Epshteyn, Gerald DeJong
WSCG
2004
209views more  WSCG 2004»
13 years 9 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
TOG
2008
122views more  TOG 2008»
13 years 7 months ago
Staggered projections for frictional contact in multibody systems
We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to a pair of coupled projections and introduce a simple fixed-point property of th...
Danny M. Kaufman, Shinjiro Sueda, Doug L. James, D...
CVPR
2011
IEEE
13 years 3 months ago
Object Stereo - Joint Stereo Matching and Object Segmentation
This paper presents a method for joint stereo matching and object segmentation. In our approach a 3D scene is represented as a collection of visually distinct and spatially cohere...
Michael Bleyer, Carsten Rother, Pushmeet Kohli, Da...
ACMACE
2008
ACM
13 years 9 months ago
BeatBender: subsumption architecture for autonomous rhythm generation
BeatBender is a computer music project that explores a new method for generating emergent rhythmic drum patterns using the subsumption architecture. Rather than explicitly coding ...
Aaron Levisohn, Philippe Pasquier