: With the advances in a variety of software/hardware technologies and wireless networking, there is coming a need for ubiquitous collaboration which allows people to access inform...
We introduce a method for predicting the network traffic that will be generated by Collaborative Virtual Environment applications with varying numbers of participants. Statistical...
Chris Greenhalgh, Steve Benford, Adrian Bullock, N...
Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
3D reconstruction of urban environments is a widely studied subject since several years, as it can lead to many useful applications: virtual navigation, augmented reality, archite...
We show several aspects of a complex mixed reality system that we have built and deployed in a real-world factory setting. In our system, virtual worlds, augmented realities, and ...
Maribeth Back, Don Kimber, Eleanor G. Rieffel, Ant...