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JOT
2008
114views more  JOT 2008»
13 years 7 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
VRST
1999
ACM
13 years 12 months ago
The London Travel Demonstrator
Travel can be a stressful experience and it is an activity that is difficult to prepare for in advance. Although maps, routes and landmarks can be memorised, travellers do not get...
Anthony Steed, Emmanuel Frécon, Anneli Avat...
ISPASS
2009
IEEE
14 years 2 months ago
The data-centricity of Web 2.0 workloads and its impact on server performance
Advances in network performance and browser technologies, coupled with the ubiquity of internet access and proliferation of users, have lead to the emergence of a new class of web...
Moriyoshi Ohara, Priya Nagpurkar, Yohei Ueda, Kazu...
EUROMICRO
2003
IEEE
14 years 29 days ago
Extreme Programming: First Results from a Controlled Case Study
Extreme programming (XP) is the most well known agile software development method. Many experience reports have been published in recent years. Successful XP adoptions have howeve...
Pekka Abrahamsson
SIGCSE
2006
ACM
156views Education» more  SIGCSE 2006»
14 years 1 months ago
A Virtual Laboratory Model for Encouraging Undergraduate Research
Undergraduate students who perform research benefit greatly from the experience, yet achieving high levels of voluntary participation remains an elusive goal. This paper describes...
Thomas P. Way