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CSCL
2010
13 years 2 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
KDD
2007
ACM
191views Data Mining» more  KDD 2007»
14 years 8 months ago
Modeling relationships at multiple scales to improve accuracy of large recommender systems
The collaborative filtering approach to recommender systems predicts user preferences for products or services by learning past useritem relationships. In this work, we propose no...
Robert M. Bell, Yehuda Koren, Chris Volinsky
CHI
2005
ACM
14 years 8 months ago
Awareness systems: known results, theory, concepts and future challenges
The Community Bar is a groupware tool supporting informal awareness and casual interaction for small communities of intimate collaborators. Its conceptual design is primarily base...
Panos Markopoulos, Boris E. R. de Ruyter, Wendy E....
CHI
2010
ACM
14 years 2 months ago
Concept mapping in agile usability: a case study
In this paper we report on the experience of using our concept mapping approach on an agile software project to assess its fitness. Participants used our novel concept mapping app...
Jeremy T. Barksdale, D. Scott McCrickard
HICSS
2008
IEEE
113views Biometrics» more  HICSS 2008»
14 years 2 months ago
The Role and Emerging Landscape of Data Pools in the Retail and Consumer Goods Industries
In terms of electronic collaboration, the value chains of the retail and consumer goods industries can be ranked among the most advanced. Recent studies have underlined the import...
Jan Schemm, Christine Legner