Recently, 3D face recognition algorithms have outperformed 2D conventional approaches by adding depth data to the problem. However, independently of the nature (2D or 3D) of the a...
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
This paper presents two case studies of informal group communication using multimedia conferencing that supports various media including video, audio and chat. The studies provide...
This paper reports on a study of human participants with a robot designed to participate in a collaborative conversation with a human. The purpose of the study was to investigate ...
Candace L. Sidner, Christopher Lee, Louis-Philippe...
In this paper we describe Taking Sides, a performance using a real-time speech visualization software system called TextEngine. Taking Sides is a collaboration between our researc...