In this paper, we introduce the concept of a priority curve associated with a video. We then provide an algorithm that can use the priority curve to create a summary (of a desired...
Marat Fayzullin, V. S. Subrahmanian, Massimiliano ...
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Routing protocols for wireless ad hoc networks have traditionally focused on finding paths with minimum hop count. However, such paths can include slow or lossy links, leading to...
The Hierarchical Hidden Markov Model (HHMM) is a well formalized tool suitable to model complex patterns in long temporal or spatial sequences. Even if effective algorithms are ava...
Abstract. Network-server architecture has become a de-facto standard for Distributed Virtual Environment (DVE) systems. In these systems, a large set of remote users share a 3D vir...