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» Collaborative gaming in augmented reality
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CHI
2004
ACM
14 years 8 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
DSRT
2005
IEEE
14 years 1 months ago
Collaborative Visualization: A Review and Taxonomy
We present a brief review of 42 collaborative visualization systems, grouped into four application areas: collaborative problem-solving environments, virtual reality environments,...
Ian J. Grimstead, David W. Walker, Nick J. Avis
ACISICIS
2010
IEEE
13 years 4 months ago
Agent-Aided 3D Symbiotic Space
In this paper, we propose 3D space which is based on concept of real and digital spaces symbiosis. Recently, collaborative work environments which are using Augmented Reality have ...
Akira Sakatoku, Toshiaki Osada, Gen Kitagata, Nori...
JVCA
2007
83views more  JVCA 2007»
13 years 7 months ago
Use of inertial sensors to support video tracking
One of the biggest obstacle to building effective augmented reality (AR) systems is the lack of accurate sensors that report the location of the user in an environment during arbi...
Michael Aron, Gilles Simon, Marie-Odile Berger
AVI
2006
13 years 9 months ago
Mixed reality: a model of mixed interaction
Mixed reality systems seek to smoothly link the physical and data processing (digital) environments. Although mixed reality systems are becoming more prevalent, we still do not ha...
Céline Coutrix, Laurence Nigay