Sciweavers

174 search results - page 6 / 35
» Collaborative gaming in augmented reality
Sort
View
CADUI
2004
13 years 9 months ago
Generic Interaction Techniques for Mobile Collaborative Mixed Systems
: The main characteristic of a mobile collaborative mixed system is that augmentation of the physical environment of one user occurs through available knowledge of where the user i...
Laurence Nigay, Philippe Renevier, Jullien Bouchet...
VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
13 years 7 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...
CHI
2005
ACM
14 years 8 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
TABLETOP
2006
IEEE
14 years 1 months ago
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
We propose a novel display-based game environment using augmented reality technology with small robots. In this environment, the small robots can be augmented by a display image a...
Minoru Kojima, Maki Sugimoto, Akihiro Nakamura, Ma...
ICMCS
2000
IEEE
179views Multimedia» more  ICMCS 2000»
14 years 42 min ago
Mixing Realities in Shared Space: An Augmented Reality Interface for Collaborative Computing
In the Shared Space project, we explore, innovate, design and evaluate future computing environments that will radically enhance interaction between human and computers as well as...
Mark Billinghurst, Ivan Poupyrev, Hirokazu Kato, R...