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ACMACE
2008
ACM
13 years 9 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
ICDCS
2008
IEEE
14 years 2 months ago
Mobile Filtering for Error-Bounded Data Collection in Sensor Networks
In wireless sensor networks, filters, which suppress data update reports within predefined error bounds, effectively reduce the traffic volume for continuous data collection. A...
Dan Wang, Jianliang Xu, Jiangchuan Liu, Feng Wang
CHI
2004
ACM
14 years 8 months ago
Lessons learned using ubiquitous sensors for data collection in real homes
Interface design for the home requires a realistic understanding of the complexity and richness of the human activities that go on there; it is our goal to develop tools that enab...
Jennifer Beaudin, Stephen S. Intille, Emmanuel Mun...
EWSN
2008
Springer
14 years 7 months ago
Predictive Modeling-Based Data Collection in Wireless Sensor Networks
Abstract. We address the problem of designing practical, energy-efficient protocols for data collection in wireless sensor networks using predictive modeling. Prior work has sugges...
Lidan Wang, Amol Deshpande
PEWASUN
2006
ACM
14 years 1 months ago
Coordinated data aggregation in wireless sensor networks using the Omega failure detector
We present an algorithm implementing the failure detector class omega (Ω) in the crash-recovery model to coordinate data aggregation in wireless sensor networks. In order to mini...
Mikel Larrea, Cristian Martín, José ...