Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
Abstract. Self-efficacy is an individual's belief about her ability to perform well in a given situation. Because selfefficacious students are effective learners, endowing int...
Scott W. McQuiggan, Bradford W. Mott, James C. Les...
This paper describes the development and validation of a dynamic multi-agent model to simulate social learning of adolescence-limited criminal behaviour. The parameters of the age...
Tibor Bosse, Charlotte Gerritsen, Michel C. A. Kle...
Components in a decentralised system are faced with uncertainty as how to best adapt to a changing environment to maintain or optimise system performance. How can individual compo...
We are collaboratively designing "ScienceSpace," a collection of virtual worlds designed to explore the potential utility of physical immersion and multisensory perceptio...
Christopher J. Dede, Marilyn C. Salzman, R. Bowen ...