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AAAI
2012
11 years 9 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
UMUAI
2008
110views more  UMUAI 2008»
13 years 7 months ago
Modeling self-efficacy in intelligent tutoring systems: An inductive approach
Abstract. Self-efficacy is an individual's belief about her ability to perform well in a given situation. Because selfefficacious students are effective learners, endowing int...
Scott W. McQuiggan, Bradford W. Mott, James C. Les...
CSE
2009
IEEE
13 years 10 months ago
Development and Validation of an Agent-Based Simulation Model of Juvenile Delinquency
This paper describes the development and validation of a dynamic multi-agent model to simulate social learning of adolescence-limited criminal behaviour. The parameters of the age...
Tibor Bosse, Charlotte Gerritsen, Michel C. A. Kle...
WOSS
2004
ACM
14 years 23 days ago
Self-managed decentralised systems using K-components and collaborative reinforcement learning
Components in a decentralised system are faced with uncertainty as how to best adapt to a changing environment to maintain or optimise system performance. How can individual compo...
Jim Dowling, Vinny Cahill
MHVR
1994
119views Multimedia» more  MHVR 1994»
13 years 11 months ago
The Development of a Virtual world for Learning Newtonian Mechanics
We are collaboratively designing "ScienceSpace," a collection of virtual worlds designed to explore the potential utility of physical immersion and multisensory perceptio...
Christopher J. Dede, Marilyn C. Salzman, R. Bowen ...