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VRML
1997
ACM
14 years 27 days ago
QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
John W. Barrus, Richard C. Waters
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
14 years 8 days ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
ICRA
2000
IEEE
125views Robotics» more  ICRA 2000»
14 years 1 months ago
Haptic Interaction with Global Deformations
Force feedback coupled with a real-time physically realistic graphic display provides a human operator with an artificial sense of presence in a virtual environment. Furthermore,...
Yan Zhuang, John F. Canny
ICCS
2003
Springer
14 years 1 months ago
Trajectory Mapping for Landmine Detection Training
A head-mounted camera is a useful tool for studying the usability of mobile devices in the field. In this paper, a computerized visualization method is presented. It includes the t...
Yang Cai 0002
NIPS
2007
13 years 10 months ago
Rapid Inference on a Novel AND/OR graph for Object Detection, Segmentation and Parsing
In this paper we formulate a novel AND/OR graph representation capable of describing the different configurations of deformable articulated objects such as horses. The representa...
Yuanhao Chen, Long Zhu, Chenxi Lin, Alan L. Yuille...