To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
Force feedback coupled with a real-time physically realistic graphic display provides a human operator with an artificial sense of presence in a virtual environment. Furthermore,...
A head-mounted camera is a useful tool for studying the usability of mobile devices in the field. In this paper, a computerized visualization method is presented. It includes the t...
In this paper we formulate a novel AND/OR graph representation capable of describing the different configurations of deformable articulated objects such as horses. The representa...
Yuanhao Chen, Long Zhu, Chenxi Lin, Alan L. Yuille...