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TVCG
2002
109views more  TVCG 2002»
13 years 8 months ago
Robust Creation of Implicit Surfaces from Polygonal Meshes
Implicit surfaces are used for a number of tasks in computer graphics, including modeling soft or organic objects, morphing, collision detection, and constructive solid geometry. A...
Gary D. Yngve, Greg Turk
ICCV
2009
IEEE
15 years 1 months ago
A Probabilistic Framework for Partial Intrinsic Symmetries in Geometric Data
In this paper, we present a novel algorithm for partial intrinsic symmetry detection in 3D geometry. Unlike previous work, our algorithm is based on a conceptually simple and st...
Ruxandra Lasowski, Art Tevs, Hans-Peter Seidel, Mi...
CVPR
2008
IEEE
14 years 10 months ago
Parameterized Kernel Principal Component Analysis: Theory and applications to supervised and unsupervised image alignment
Parameterized Appearance Models (PAMs) (e.g. eigentracking, active appearance models, morphable models) use Principal Component Analysis (PCA) to model the shape and appearance of...
Fernando De la Torre, Minh Hoai Nguyen
TOG
2008
92views more  TOG 2008»
13 years 8 months ago
Non-homogeneous resizing of complex models
Resizing of 3D models can be very useful when creating new models or placing models inside different scenes. However, uniform scaling is limited in its applicability while straigh...
Vladislav Kraevoy, Alla Sheffer, Ariel Shamir, Dan...
SI3D
2006
ACM
14 years 2 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis