With the advent of tiny networked devices, Mark Weiser's vision of a world embedded with invisible computers is coming to age. Due to their small size and relative ease of dep...
Norman Makoto Su, Heemin Park, Eric Bostrom, Jeff ...
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Abstract. This paper presents an efficient learning scheme for automatic annotation of video shot size. Instead of existing methods that applied in sports videos using domain knowl...
Meng Wang, Xian-Sheng Hua, Yan Song, Wei Lai, Li-R...
Streaming video is a key functionality in Internet based services such as distant education, VoD etc.,. The high bandwidth requirements associated with such applications coupled w...
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...