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» Color Constancy using 3D Scene Geometry
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3DIM
2005
IEEE
13 years 9 months ago
Projection-Based Registration Using a Multi-View Camera for Indoor Scene Reconstruction
A registration method is proposed for 3D reconstruction of an indoor environment using a multi-view camera. In general, previous methods have a high computational complexity and a...
Sehwan Kim, Woontack Woo
PCM
2005
Springer
99views Multimedia» more  PCM 2005»
14 years 1 months ago
Photometry Data Coding for Three-Dimensional Mesh Models Using Connectivity and Geometry Information
In this paper, we propose new predictive coding schemes for photometry data of three-dimensional (3-D) mesh models as per-vertex binding. We exploit geometry and connectivity infor...
Young-Suk Yoon, Sung-Yeol Kim, Yo-Sung Ho
ICCV
2005
IEEE
14 years 9 months ago
BRDF Invariant Stereo Using Light Transport Constancy
Nearly all existing methods for stereo reconstruction assume that scene reflectance is Lambertian, and make use of color constancy as a matching invariant. We introduce a new inva...
James E. Davis, Ruigang Yang, Liang Wang
VRCAI
2009
ACM
14 years 2 months ago
Segmentation of architecture shape information from 3D point cloud
Object Segmentation is an important step in object reconstruction from point cloud data of complex urban scenes and in applications to virtual environment. This paper focuses on s...
Xiaojuan Ning, Xiaopeng Zhang, Yinghui Wang, Marc ...
JGTOOLS
2008
151views more  JGTOOLS 2008»
13 years 7 months ago
GPU Color Constancy
A sensor located inside a digital camera is only able to measure the light which is reflected by an object. The reflected light varies with the spectral power distribution of the ...
Marc Ebner